![]() Blizzard also gives even lowly enemies special attack types that require you to stay mobile, helping to occasionally alter the rhythm of standard skill rotation combat. These alternative quest types help break up the pacing, but are used sparingly so they’re never disruptive. Mixed in you get the occasional vehicle quest where you fire turrets at invading armies or stomp evil monkeys while riding atop a rampaging beast. ![]() Considering this is largely true of the entire 85 to 90 run, it’s an especially impressive achievement. The variations also correspond to the storyline, making them feel justified instead of frivolously added for variety’s sake. Though you’re always given the same core task, the mixing of rules keeps the quests interesting. In one you’ll use a flare to uncover cloaked mantids, in another you’ll kick barrels at mantids and rely on NPC archers to set the creatures aflame and burn through their heavy armor, and in another you’ll kill mantids on a battlefield bristling with explosions. ![]() In Townlong Steppes, for example, you’ll find a multitude of quests to kill mantids. The majority of quests have kill and collect goals - familiar territory for any MMO player - but few are ever exactly the same. Clever alterations of quest mechanics keep the fun from slowing to a standstill. Monuments crumble, monsters rise from the ocean and the configurations of NPCs in settlements change to reinforce the idea that that Pandaria’s story has a direction and momentum normally reserved for single-player games. The presence of all that detail helps to fight back against the wearying grind that tends to set in while playing many MMOs, as it feels like the surrounding world changes based on your actions. There’s a lot of content to see from level 85 to 90, and because of all the attention to detail, there’s little dead space. You’re often shuttled between locations in custom rides you may hop on a hot air balloon or ride atop the back of a slithering dragon to take in Pandaria’s beautiful sights while you’re given more of the story. Goals are always clustered close together, usually supported by a strong narrative, dressed up with a surprising amount of voiced dialogue and quick in-game cut-scenes that never take you out of the action for long. ![]()
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